Linux Testing (on Steam Deck)
Currently I've got the Linux build marked as "untested," simply because I don't have a wide array of systems to test it on and hadn't had the time to review it.
Windows is still my primary platform (though that may very well change thanks to Valve's work on Proton) and I've been developing on it solely. However, I have faith the Godot Engine's cross platform capabilities and for a project this dead simple expected it work just as well as on Windows.
Tonight I finally had the chance to test the Linux version on my Steam Deck (albeit in desktop mode) and so far, neither the Engine or the Deck have disappointed. While I still have yet to formalize controller-based inputs for the game, the Left Stick and Right Touch pad work well enough for the game to be playable in this format.
I will probably keep the Linux version marked as "untested" for a while but generally I think it will be more than playable for most systems based on this initial testing.
UPDATE: If you want to play this on the Steam Deck inside Steam (which you probably would want to do), I recommend using the Keyboard (WASD) and Mouse layout.
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